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Our Vision

Enchanted Works aims to make a big splash with an Award-Winning first Release.

Enchanted Works strives to become a household name
for quality innovative experiences that leave people longing for more.

Vision

We Challenge, Enchant and evoke Wonder

We are a young talented team with the right mix between Technical, Artistic and Analytic expertise.
We dare to innovate, take risks and have a proven track record that we can realize our complex ideas.

Meet our Team

Technical Programmer

& Business Developer

Marnix Licht

“After years of creating and publishing successful game maps for Minecraft that have been played by millions. I now want to create mind-blowing experiences that will entice people all around the world.”

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Technical Artist

& Generalist

Erik Wiersma

“I started early as a creative 3D-generalist for films and moved on to games with a passion for technology and art. I want to use my skills to realize challenging and innovative ideas.”

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Lead Developer

& Tool Development

Geoffrey Hendrikx

“Working super hard and to see people playing and enjoying the finalized product, on social media, is the most amazing feeling in the world."

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Game Designer

& Project Manager

Joeri Ridder

“I think there's still a lot to discover about how games as a medium can give unique and deep experiences that challenge the way we look at the world. I want to use my skills as a game designer to do so.”

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Art Director

& Generalist

Myrthe ter Pelle

“I want to work in a team with like-minded creatives on inspiring and innovative projects. I want to create meaningful experiences that leave a lasting impression on people who play our games.”

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Composer

& Sound Design

Vijay van der Weijden

"Since I was little I liked to escape to other worlds through games. Music and sound played a huge part in my experience of those worlds. My ambition is to give back and contribute to the library of 'other worlds' by doing my part as a composer/sound designer for games."

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Team
Nomori
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Nomori is a mind-bending third-person puzzle game.

Rotate portals to change your perspective,

reverse the timeflow of objects to solve puzzles.
 

Follow Kiko as she accidentally wanders into the shattered spirit world of Nomori. She is not quite sure how to get out, but with the help of the spirits she is confident to find a way.

Rethink Reality

Each level challenges your understanding of Nomori’s reality. Experiment, explore and be rewarded for thinking outside the box.

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Journey through twisted levels

Take shortcuts through portals, rotate your perspective, and control the flow of time to move forward, whichever way that is.

Sweet Baby

We are proud to announce our collaboration with Sweet Baby!

Sweet Baby is a narrative development and consultant agency, 
working on award-winning games like Sable, God of War Ragnarök and more! 

“Nomori's beautiful art direction, vast puzzle mechanics, and open-ended approach to puzzle solving make us big believers in this project.
 

We're keen to help the team at Enchanted Works make the amazing world of this game come to life through charming characters, touching (and funny!) moments, and a simple-but-gripping story.“

David Bédard, COO

Art
Content

Content

We have done extensive research in both the Target Audience as well as the Genre

and have determined that scope below will have the highest appeal to our audience

6 - 8 Hours
Campaign Content

40 Levels
5 World Puzzles

10% of Playtime
is Narrative

10 - 14 Hours
for 100% Completion

6 - 8 Hours

Campaign Content

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40 Levels

5 World Puzzles

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10% of Playtime

is Narrative

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10 - 14 Hours

for 100% Completion

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Tech Demo

In order to gage interest in our concept, we decided to release a

tech demo of our game on STEAM.

This is not representative for the final look of the game, but it has given us many insight in the appeal of our concepts and design pillars.

253.886

Steam page visits

8.378

Wishlist

75.555

Downloads

30.4%

Conversion Rate

96% (of 125)

Positive Reviews

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AWARDS

Target Audience & Market Analysis

Audience

Hardcore Puzzle Gamers

Likes deep mechanics that involve a lot of thinking steps.

A love for cognitive challenges.

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Non-casual wholesome gamers

Looking for games with art styles, narrative or themes that bring them joy, while having interesting and deep gameplay. 

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Superliminal
Est. Revenue €18M

2020

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Manifold Garden
Est. Revenue €5.5M

2019

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Sable

Est. Revenue €4.2M

2021

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Monument Valley

Est. Revenue €34M

2014

We are looking for...

Investor Ask
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€ 100.000

(Equity Investment / Project Funding)

6-7 months Bootstrap at 5 FTE
(with some added freelance work)

 

Enough to finish the vertical slice
before December 2023

 

_
 

Followed by a Publishing Deal

around March 2024
 

Publisher covers the remaining development cost and marketing cost for the game

€ 300.000

(Equity Investment / Project Funding)

16 - 17 months Bootstrap at 5 FTE
(with some added freelance work)

Enough to completely bootstrap

the development of Nomori

 

_
 

Followed by a publishing deal
minimal 6 months for the release of the game
 

(Covering the marketing cost for the Game)
 

or

An additional investment of 100.000 euro to hire a game marketing agency and self-publish

Time Line

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Time Line
Summary

Summary

Target Platforms

PC, Nintendo Switch, Playstation 4, Playstation 5, Xbox, Steamdeck

# Players

Singleplayer

Current Stage

Pre-Alpha (Available on Steam)

Price

€ 25

Target Audience

Hardcore Puzzle Gamers,

Non-casual Wholesome Gamers

Remaining Development Cost

€ 530.000

Developer

Enchanted Works

Remaining Dev Time

17 Months

Already invested

€ 370.000

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Would you like have more information about Nomori?

Contact us to schedule a follow-up meeting

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Contact
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